Week 6
Mentors Feedback
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Shot 1 needs to work on lighting, it shows too flat.
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Ending shot is jarring, opposite action feels off.
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Hero shot needs more dynamic camera angle.
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Avoid background flower harsh line in shot 1.
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offset the animation of ferns and add variation to the grass.
To do list - FX
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Shot 1 - Rearrange the position of the flower to get rid of the harsh line.
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Shot 1 - offset the flower animation, flower in the back should bloom later than the hero flower in the front.
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Shot 1 - add stamen animation
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Shot 3 - Add thickness to the petals, layout more flower and let them match the animation of the large vine, offset the flower bloom order.
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Figure out how to render in layers to help our compositor achieve a better and more flexible result.
Weekly Update by all team members
FX Tests
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Queen of the night blooming tests - offset animation, add stamen animation, add thickness.
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Passion flower - add more variation of the blooming way / order, add thickness.
Render in layers exploration - Karma
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Since I did not have prior experience with render passes in Houdini, I did some exploration and research, below is my test.


