Week 3
Mentors Feedback
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Start from macro shot of growing rather than the full CG living room.
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Mix up camera moves, everything is soft and flowy so camera should be smooth and controlled, mysterious.
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Spend more time in the world itself and then maybe the retracting is a lot faster.
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Look at Paddington in Peru - flashback to Peru in jail scene reference for plantation in mundane scenery.
To do list - FX
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Make sure simulation has weight to it, petals bounce when the unfold.
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Add secondary motion.
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Timing of the plants growing, some faster and some slower.
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Add more variation of the flowers.
FX Tests
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​​Add mask map onto the flower petal animation, and get some random blooming shots.
Technical Breakdown
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I remesh the geometry first to ensure even topology for Vellum.
This helps avoid unstable sims, stretching, and skinny polygons. Then I used Point Deform transfers animation from the rigged flower to the Vellum node.