Week 2
Mentors Feedback
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Define what we are trying to communicate with the product
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More elegant way of seeing inside headset
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Contrast between actual reality and VR imagery
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Chip shot and headset shot are contradictory, feels like showing two products.
To do list
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Revise the story and remove things that not needed(meta head, cpu card), focusing on VR headset.
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Create a new 3D previs based on the comments. Pay attention to the camera transitions, timing etc.
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From FX part, since we are not doing particles for meta head and cpu anymore, I will work with my teamate together with adding more blooming effects.
Story Update - by group members
The film shows a user fully immersed in a VR world where nature comes alive.
As the experience ends, the plants retreat back into the headset, and the room returns to a quiet, minimal reality.
The contrast highlights VR as a brief escape—an experience that allows the user to truly live in the moment.
FX Tests


Temporary render test to show some details
References
Technical Breakdown



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Create the basic shape of the petal, then add some noises and displacement using attributevop





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Then, I set up a KineFX skeleton for the petals and used Capture Proximity to bind the geometry for deformation
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Vellum simulation was layered on top of the rigged animation to introduce soft, organic behavior and secondary deformation in the petals.

