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Week 2

Mentors Feedback

  1. Define what we are trying to communicate with the product

  2. More elegant way of seeing inside headset

  3. Contrast between actual reality and VR imagery

  4. Chip shot and headset shot are contradictory, feels like showing two products.

To do list

  1. Revise the story and remove things that not needed(meta head, cpu card), focusing on VR headset.

  2. Create a new 3D previs based on the comments. Pay attention to the camera transitions, timing etc.

  3. From FX part, since we are not doing particles for meta head and cpu anymore, I will work with my teamate together with adding more blooming effects.

Story Update - by group members

The film shows a user fully immersed in a VR world where nature comes alive.
As the experience ends, the plants retreat back into the headset, and the room returns to a quiet, minimal reality.
The contrast highlights VR as a brief escape—an experience that allows the user to truly live in the moment.

FX Tests

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Temporary render test to show some details

References

Technical Breakdown

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  • Create the basic shape of the petal, then add some noises and displacement using attributevop

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  • ​Then, I set up a KineFX skeleton for the petals and used Capture Proximity to bind the geometry for deformation

  • Vellum simulation was layered on top of the rigged animation to introduce soft, organic behavior and secondary deformation in the petals.

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